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Patch Notes
9.20.06 PDF Print E-mail
Written by Matrix Zero One   
Friday, 29 September 2006

COMBINED NOTES

Mission Dropping Feature

  • You will now be able to drop missions that you receive from Contacts. Dropping a mission will carry with it everything that completing the mission successfully does. It will advance story arcs, improve Contact XP, grant special powers, give Mission Complete XP, etc. You will not be able to “replay” the mission you dropped. This is done this way so that you are not stuck on a Story Arc, or are missing a vital Temp Power needed later on in the mission chain, etc.
  • In order to drop a mission, you must be the mission owner, and you can talk to the Contact that gave you the mission. If the mission is droppable, an option to drop it will appear.

There are a few caveats to the Mission Dropping Feature:

  • You can only drop one mission every 7 days with this feature. If you need to clear a mission, but have already used this feature in the past 7 days, you will need to contact Customer Support as normal.

    *You can not drop timed missions.
    *You can not drop missions that are part of a Task or Strike Force.
    *You can not drop missions that give badges as Mission Completion rewards.
    *Some other missions are marked as “undroppable”. These are missions that have rewards that are well above average.
  • You will not be given the choice at all to drop missions that are undroppable. You will need to contact Customer Support in order to clear these missions.
  • If you are on a team with someone who drops a mission, you will receive no rewards for the mission.
  • Missions that are dropped are logged so we can more easily debug bugged missions.

Powers

  • Fixed an issue with Moment of Glory which caused the Icon to blink after the power's Buff period had ended.
  • The Gladiator version of the Malta Hercules Titan will no longer combine into a Zeus Titan if two are present.
  • Ring of Fire and Fire Cages both have had a -Fly component added.
  • The Teleport reticle now displays properly on Teleport powers with range enhancements.
  • Pets made up entirely of f/x (like Tornado or Voltaic Sentinel) now display properly.


Tasks

  • Lieutenants will now appear in missions for solo players.
  • Fixed a bug that allowed some destructible objects in missions to get into a state where they could not be targeted.

City Zones

  • Recluse's Victory: Attempting to dismiss a Turret no longer causes it to become inactive.


Game

  • Fixed a bug that can make enemies and/or other players invisible to you.
  • XP debt in PvP has been adjusted: If a player is defeated by another player, no debt is given. If a player is damaged by another player and then defeated by NPCs, debt is given proportional to the amount of damage inflicted by NPCs.

Bases

  • Moving stacks of stored items by double clicking no longer causes items to be dropped from stacks and lost.

CITY OF HEROES

Powers

  • Kheldian Energy Flight's Endurance cost reduced to match the changes to the Flight power.
  • The Tranquilizer Darts temporary power no longer slows the user when activated and properly slows the Devouring Earth.


CITY OF VILLAINS

Powers

  • Back Alley Brawler should no longer give debt when defeating players in Recluse's Victory.
  • Freedom Corps Nullifiers Sonic Grenades will now properly display a debuff icon when you are affected by them.
  • Lowered the sound volume of the Elder Cobra's Poison Beam attack.
    Tasks.
  • Future of Freedom Strike Force: Freedom Phalanx members on Lord Recluse strike force will once again drop Enhancements, Inspirations, and Salvage.
  • Future of Freedom Strike Force: At completion of the Strike Force, you are now given a choice table to pick your reward. You can pick a random Synthetic Hamidon Enhancement or a specific Single Origin Enhancement.
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Last Updated ( Wednesday, 11 October 2006 )
 
8.16.06 PDF Print E-mail
Written by Matrix Zero One   
Thursday, 17 August 2006

COMBINED NOTES

Powers

  • Extended Duration of Empowerment Station Buffs to 60 minutes.
  • Increased the 'lifetime' of the attackable portion of Trick Arrow Oil Slick. This should fix the failure to ignite issue.
  • Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
  • Teleporting is no longer allowed in Pocket-D.
  • Reduced Endurance Cost for Power Pool Flight.

Rewards

  • Prestige rewards (while playing in Supergroup mode) increased approximately 25%.

Bases

  • You can no longer place more than one Combo Energy/Control generator in a base if you have more than one Oversight Center.

New rooms available:


  • The Oversight Center (Found in the Control Rooms tab). This is a 3x3 room that costs 50,000 Prestige. It can hold 1 Control item, 1 Storage item, and 1 Workshop item (as well as unlimited decorative items, but no Aux items).
  • Med Bay: This is a 2x2 Medical room that costs 50,000 Prestige. It has the restriction of only allowing 1 Medical item in it (no Anchors, no Aux items).
  • Teleport Bay: This is a 1x2 Teleport room that costs 50,000 Prestige. It has the restriction of no Dimensional Anchors and only allowing 1 Teleporter and 1 Teleport Aux Item (so your Teleporter is restricted to going to only one zone).
  • Workshop: A new 1x2 Workshop is available costing 50,000 Prestige. It, too, can not have any Dimensional Anchors in it, and it is limited to 1 Worktable and 1 Storage object, as well as 1 Empowerment Station.
  • New Base Item: Combo Energy/Control generator. This is a new Control item, a small, 25,000 prestige, generator that outputs Control and Energy to a level that is "just enough" to get the minimal functionality of the base online (that being a single Teleporter, Reclaimator, and Worktable). It comes in both Arcane and Tech versions, and you can fit 1 per Oversight Room and 1 per Plot (multiple Oversight rooms do not give you multiple Combo Items).
  • Unsecure Base Plots are now limited to 1 Item of Power. Secure Base Plots are unchanged (there is no artificial limit to the amount of Items of Power a Secure plot can contain).

Chat

  • Fixed rare crash related to certain global chat channels.

Game

  • Fixed the AI for inanimate objects (such as the Mole Machines) which were moving under certain conditions.
  • Fixed rare bug that could cause character data (powers, badges, costume) to be corrupted.


Tailor

  • Fixed bug that sometimes made characters invisible in the Tailor window.

Badges



  • All boss-level Rularru Overseers (Eyeballs) now count towards the Visionary badge.


CITY OF HEROES

Badges

  • All Portal-generated Banished Pantheon Spirits now count for the Banished badge.

Bases

  • Teleport Beacons (Tech and Arcane) added to City of Heroes. All Paragon City zones are now accessible through the Base Teleporter. To get a zone's beacon for your base, simply hit all of that zone's "explore" badge locations while in Supergroup mode (it doesn't matter if you personally have that exploration badge already or not). The zones added are: Croatoa, Eden, Terra Volta, Kings Row, Founders Falls, Peregrine Island, Galaxy City, Brickstown, Rikti Crash Site, Independence Port, Talos Island, Steel Canyon, Skyway City, and Atlas Park .

Tasks

  • Altered Dr. Vahzilok mission to complete when the Dr. is defeated.

City Zones

  • The Hive: Fixed bug in the Hamidon encounter that caused some players to drop off the damage done list and therefore get no reward when the Hamidon was defeated.


CITY OF VILLAINS

Powers

  • Scirroco's Patron powers should now allow proper enhancement slotting.


Badges

  • All Legacy of Chain minions now count toward the Ember Legacy of Flame gladiator.
  • All Legacy of Chain lieutenants now count toward the Lucent Legacy of Light gladiator.
  • Gladiator: Crab Spider Longfang now awarded for completing a Patron Arc.
  • Coralax Gladiator badge should now be obtainable.
  • Lowered requirements for Pirate badge.

City Zones


  • Grandville:Fixed Arachnos Flier so that it will respawn properly (should appear much more frequently).
  • St. Martial: Fixed inaccessible/missing mission door.

Tasks

  • Fixed bug in King's Row Mayhem Mission where rescued Villains would not follow players.
  • Fixed several Arachnos mission maps where defeated players would resurrect at the location they were defeated when they tried to go to the Hospital.
  • The Freedom Phalanx members in the Recluse Strike Force will no longer Drop enhancements. This should help alleviate the issue of players' trays being full when the Synthetic Hamidon Enhancement is awarded.
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Last Updated ( Thursday, 17 August 2006 )
 
8.3.06 PDF Print E-mail
Written by Matrix Zero One   
Tuesday, 08 August 2006

City of Villains

City Zones

  • Grandville: The Grandville hospital is back in the game.
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Last Updated ( Tuesday, 08 August 2006 )
 
8.1.06 PDF Print E-mail
Written by Matrix Zero One   
Tuesday, 01 August 2006

Combined Notes

General

  • Improved network performance across the board.
  • Fix for pets to get through doors more easily if they get in each other's way.
  • Long distance Supergroup invites no longer crash the map.

Power

  • Hyper Phase Temporary Powernow has the 30 second shut down.
  • Gambler's Cut for Stalkers and Scrappers now properly calculates Critical Strikes.
  • The 5% Defense reduction in Scrapper and Brute versions of Unyielding has been reduced to a 3.75% Defense reduction. This value matches then unenhanced Defense gained from the Tough Hide passive power in the same power set. The Tanker version remains unchanged, as the values already match properly.
  • Added Toxic Resist to Sonic Dispersion power for Corruptors, Controllers and Defenders. The help text has always stated that Toxic damage was resisted by this power, so we added it.

City Zones

  • Players should no longer get stuck in the Pocket D Elevators.

Missions

  • Moved certain spawns in CoT Maps to higher ground for hostage purposes.

Tasks

  • Several doors which were giving XP but were not supposed to have had the xp reward removed.

Bases

  • Items placed in Storage Containers are saved immediately.
  • Base storage will now allow combined enhancements to be stored/removed.

Tailor

  • Fixed the Gloves for Huge Robotic 3.
  • Huge Upper Body Jacket selection now has matching sleeves.

Chat

  • Added additional logging and error checking code to global chat.


World

  • Fixed a problem with pets getting stuck in elevators.

City of Heroes


Powers

  • Tanker War Mace: The order in which the powers Clobber and Jawbreaker are received have been swapped. This means that Jawbreaker will now be available at level 4, which should help War Mace's ability to deal damage at lower levels. Lower level characters that have already selected Clobber will still have it and can continue to use it and slot it normally.
  • Power Boost epic power now works properly with Kinetics, Transfusion.
  • Peacebringers in Light Form can no longer appear invisible to players who suppress extra player effects.
  • Defender Epic PowerBuild Up now enhances Transfusion's heal.


City of Villains

Badges

  • Born In Battle Accolade no longer needs the Nigh Indestructible badge. It requires the Unbreakable badge instead.
  • Added the Defeat Recluse badge to patron arcs that were missing it.

Missions

  • Nemesis Mole Machines no longer give experience.
  • The first mission of Citadel's Task Force now gives a reward as expected.
  • Added a Patron Respec to the first Patron Story Arcs.
  • Modified the Lorenz Ansaldo mission to make the generators smaller.
  • Completion of the Temple of the Waters Strike Force now awards the badge correctly.


Powers

  • Domination is now usable when the caster is under the effects of Hold, Stun or Sleep.
  • Changed first tier Mastermind Upgrade power descriptions to "Recharge: Fast."
  • The Domination effect for Dominators now grants them some protection from most status effects for the duration of the effect.
  • Corrected short help text of Corruptor Cold Domination Ice Shields and Glacial Shields to reflect Melee, Ranged and AoE defense bonuses.
  • Stalker Placate Powers endurance costs are now more consistent.
    Mastermind Henchmen Medics/Protector Bots now heal/repair as expected.

City Zones

  • Stopped Kalinda from floating above ground in Mercy Island.
  • Improved the paths of Pier 2 and Pier 7 Scrapyarder spawns in Sharkhead Isle.
  • Fixed elevated Arachnos Flier paths which were causing clipping in Grandville.
  • Fixed a bug where Arachnoid Web Frames were not visible in Grandville.
  • Brute Electric Armor Power Surge now has the correct feedback at end of the effect.

Tasks

  • Villains who have already received their Patron Power Sets will be granted a Patron Respec upon logging in. This respec stacks with the Thorn Tree respecs as well as the free respecs given out when major power changes happen. This respec allows your character to do the Patron content at any point in their career, even level 50, and be able to add the Patron Powers to the character. These respecs can be redeemed from Arbiter Lupin.

World

  • Fixed a missing Mission Door in Grandville.
  • Fixed a mysterious floating beam in Mercy Island.

Critters

  • Players no longer get experience when Coral minions expire on their own.

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Last Updated ( Tuesday, 01 August 2006 )
 
7.12.06 PDF Print E-mail
Written by Matrix Zero One   
Tuesday, 18 July 2006

Combined


Powers

  • Peacebringers in Lightform are no longer invisible to other players who have particle effects turned off.
  • Corrected Tooltip on Leadership/Tactics -- the right click help on the power icon did not list Fear resistance.

Tasks

  • Added code to prevent the level adjustment of AVs/Heroes in Task Forces/Strike Forces based on Notoriety.

City Zones

  • Bloody Bay: Closed hole that allowed players to get below the Hero base.
  • Pocket D: Fixed a bug that caused some players to get stuck in the elevator.

Badges

  • Added more female names to Badge Titles.

Tailor

  • Numerous small clipping issues fixed.
  • Fixed double listing of Chiton Armor for Female Bottoms.

City of Heroes

Badges

  • Troll Task Force badge now gives proper credit for time spent in the Hollows.

City of Villains


Powers

  • Manticore's Rain of Arrows has been toned down -- the power no longer multiplies the amount of damage by the number of targets hit.
  • Manticore has also regained his access to the emergency teleportation system -- a fact he uses to great benefit. (He should actually use his Teleportation power now.)
  • PPD Kheldians Incandescent Strike and buffing ability has been reduced somewhat. The buffs are approximately 40% of previous strength, and Incandescent Strike will now be used more often, but cause around 50% of previous damage.
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Last Updated ( Tuesday, 18 July 2006 )
 
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